Campagna |
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IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Herder of sufficiant ability can become what the Steppe Orcs call a Drover, the elite of the IceWind order. With age and experience in the control of elemental magics. Some have claimed to be capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities they often answer by refering to themselves as 'conduits'. Just what it is that they channel is never revealed.
The tribespeople claim to notice a blue tinge that begins to pervade their normally brown complexion and a crystalline hardness of their skin. Other steppe orcs whisper that this is because their hearts pump not blood, but ice.
Note speciali: L'unità ha degli attacchi magici che hanno sempre un'elevata probabilità di colpire un avversario.
Avanza da: | Icewind Herder |
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Avanza come: | Icewind Master |
Costo: | 34 |
PF: | 54 |
Movimento: | 5 |
PE: | 110 |
Level: | 2 |
Allineamento: | caotico |
ID | Steppe Drover |
Abilità: |
staff impatto | 6 - 3 ravvicinato | ||
frostbite freddo | 8 - 4 a distanza | magico |
Resistenze: | |
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lama | -20% |
perfora | -10% |
impatto | -10% |
fuoco | -10% |
freddo | 40% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 99 | 20% |
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 3 | 40% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Foresta | 2 | 60% |
Montagne | 3 | 50% |
Neve | 1 | 40% |
Palude | 3 | 30% |
Parete di caverna | 99 | 90% |
Prateria | 1 | 40% |
Sabbia | 2 | 30% |
Villaggio | 1 | 60% |